![]() Save Mounter mentioned by Pinky, exposing "mapper" which Orbis exposing from decrypting PFS container. If You didn't rebuild Your copied games with original keystone, then You cannot move save back. If You have in mind copy savedata from console to USB via file manager, then there is another obstacle: PFS container which using per game keystone. On PS3 NP Account ID can be changed by hand in xRegistry.sys but on PS4 there is no editor which allow user to change values (only read them) and on top of that, this file is encrypted.Ģ. If in future someone would "crack" the encryption (key is static because saves can be imported on different console) You will be able to unpack it and copy to Your PS4 - but for now, it is not possible without matching NPAID. Container is encrypted and signed per user (You need the same NP Account ID as on which save was exported). If You have in mind official import/export method then You cannot. I think that's in my tutorial.Ĭlick to expand. just use the save mounter payload, and account activator should work as well. I had more than that.Įdit 2: btw, the easiest way to use account activator is by using the save mounter debug.bin or its payload. you can only replace one save at a time, but four doesn't sound too tedious. then, use that aid with account activator, create some saves for each of the games you want to import saves for, then use save mounter again to replace the decrypted saves. ![]() then, use Leeful's script on your new account (one that you made on the official playstation site), drag and drop a certain window into the script to get the aid. what you want to do is change to the old account with account activator, import the saves, mount the saves with save mounter (don't open any games or you might corrupt the saves also, unmount after each save slot or the save may be stuck in limbo). save mounter will detect it, but if you want to change it, you need to do so manually in the input box.Įdit: I just reread your post. your account will be the folder name of the ps4 saves you've exported. how are your saves? are they exported? when you use save mounter, saves will be mounted by slot, and I didn't realize that, so I used account activator to remount the saves with my original account in order to redo the slots I missed. it's much easier than it sounds, but you have to do it to understand it really. I have my save mounter tutorial on here, but my account activator one isn't. afaik, you can't export saves without account activator or having signed in. this will be the aid you'll have to by activating your account or signing in - one of the two.Īnother option is to use account activator to change the account, but I'm assuming without having signed in, it'd be all 0s. you may want to do that so that if we can ever log in again, it doesn't mess anything up. I used it with the vita and the ps3 to make sure it was working correctly. use Leeful's script to get your account id if you're using a new account that's never logged in. make sure you that if you make a new account with account activator, you then install the pkgs, because if the original user account is no longer on the system, the games will crash. after that, I created a new save in each of those games, used save mounter to decrypt those saves, then replaced them. anyway, I used save mounter to decrypt my saves (also exported them), then formatted the hdd on my sata station, then initialized with software install (think it's 7 in the safe mode). The 12345678 is what I put lieu of my user id. I used save mounter on the system to get the saves decrypted. use save mounter's debug.bin to use account activator. I found that out with trials fusion (only save like that even with other updates).Įdit: btw, account activator should be able to detect the account id, so you should be okay. do note that some require a certain update be installed or the save won't work as well. ![]() I had no saves that required this, and all saves worked. you need a save already on the system, so the sizes are different, you can manipulate that with save mounter. it's kinda hit and miss for saves that alter their size. there's a way to get what it would be though using that script. I used Leeful's script to get my aid even without signing in, but it should be all 0s on the system without having signed in to psn. don't try changing the aid then loading a game as they're liable to crash. that's what I did, but my account was already activated anyway. if you had no account activated, the aid might be all 0s.
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